The Walking Dead
Days Gone Bye
Rick searches for his family after emerging from a coma into a world terrorized by the walking dead. Morgan and Duane, whom he meets along the way, help teach Rick the new rules for survival.
Rick unknowingly causes a group of survivors to be trapped by walkers. The group dynamic devolves from accusations to violence, as Rick must confront an enemy far more dangerous than the undead.
Tell It to the Frogs
After returning to the camp with the department store survivors and an emotional reunion with his wife and son, Rick decides to go against Shane's advice and go back to Atlanta for Merle Dixon and his dropped bag of guns accompanied by Merle's younger brother, Darryl Dixon, as well as Glenn and T-Dog.
Rick, Glenn, T-Dog, and Daryl move on after their grisly discovery to retrieve the guns when they encounter a group of scavengers who narrowly beat them to the catch. However, Glenn is kidnapped in the scuffle, which leads to a tense stand-off and a surprising discovery. Meanwhile, back at camp, the group has to handle a serious situation when Jim begins acting unhinged.
Everyone deals with the fallout of the walker attack. Andrea has to come to grips with the fate of her sister, while Jim is found out to have been bitten. With the camp clearly no longer safe, a decision must made about the direction they are to take.
Rick and the group are allowed into the CDC by a strange doctor, but all is not what it seems in their newfound haven.
What Lies Ahead
Rick and the group leave Atlanta and encounter a threat on the highway the likes of which they've never seen. Elsewhere, the group search for a missing person.
Rick discovers a possible safe haven. Shane must go on a dangerous mission to get needed medical supplies.
Save the Last One
The group desperately awaits Shane's return. Shane finds himself trapped in a school, surrounded by the undead. Daryl and Andrea search for someone in the woods.
Shane makes a deadly sacrifice which leads to unusual behavior and self-distancing. The rest of the group tries to hang on somewhere between living to die and dying to live.
Concerned for their safety, the group makes a plan – one that Hershel disagrees with adamantly. He makes it clear the group is fine to stay for now, but not indefinitely.
Secrets are told and secrets are revealed. Hershel refuses to acknowledge the world’s new reality. Andrea comes out of her shell. Everyone is becoming more and more aware that “everything is food for something.”
Pretty Much Dead Already
Hershel sets a deadline. All secrets are out in the open. Glenn stands up for himself and Shane takes charge.
Rick and the others try to restore order in the aftermath of a terrible discovery. Hershel takes up an old habit and disappears, Rick and Glenn must follow him into town.
Rick, Hershel and Glen are trapped and fight to survive; Shane finds Lori in danger.
18 Miles Out
Rick and Shane are in conflict over the fate of an outsider; Andrea helps Hershel's daughter face a crucial decision.
Judge, Jury, Executioner
Rick sides with Shane causing Dale to worry that the group is losing its humanity; Carl's actions have unintended consequences.
Someone dangerous may be loose near the farm; Rick, Shane, Daryl and Glenn keep the group safe.
Beside the Dying Fire
Rick and Carl find the farm in jeopardy; the group is split up in the chaos; Rick's leadership is questioned.
With the world growing increasingly more dangerous and Lori’s pregnancy advancing, Rick discovers a potentially safe haven. But first he must secure the premises, pushing his group to its limit.
After a traumatic event, a life hangs in the balance. Complicating matters, the group must also deal with a potential threat to their new surroundings.
Walk with Me
Andrea and Michonne find a new community of survivors; a decision must be made.
The group is severed, placing lives in jeopardy; Merle has a request for the Governor.
Say the Word
Rick struggles after another loss; Michonne is suspicious of the Governor.
As Andrea grows closer to the Governor, Michonne makes a decision about Woodbury. Glenn and Maggie go on a run. Rick struggles.
When the Dead Come Knocking
The governor seeks information; a new guest at the prison forces Rick's hand.
Made to Suffer
Andrea steps up when the people of Woodbury are thrown into uncharted territory; a new threat arises at the prison.
The Suicide King
After the invasion of Woodbury by Rick’s group, Daryl and Merle are captured by The Governor. Rick decides the fate of Tyreese’s group.
The group is preparing their next step. Rick goes in search of his lost friend and meanwhile, Daryl and Merle are wondering if they themselves made the right decisions. The governor of Woodbury tries to restore order in the town and is planning to punish the people responsible for the chaos.
I Ain't a Judas
Rick and the group are forced to make a decision now that their safety is no longer guaranteed. Andrea feels uncomfortable now that Woodbury has become a police state.
Since they are outgunned against the Governor's forces, Rick undertakes a mission to get more weapons.
The Governor chases a fleeing dissenter; while the Governor is gone, a traitor tries to sabotage his plans.
This Sorrowful Life
Rick and the group are faced with a serious problem. If they want a truce with the Governor, they will have to make a huge sacrifice.
Welcome to the Tombs
"Welcome to the Tombs" is the sixteenth episode and third season finale of the post-apocalyptic horror television series The Walking Dead. It was directed by Ernest Dickerson and written by Glen Mazzara and aired on AMC in the United States on March 31, 2013. In this episode, The Governor and Rick Grimes prepare for the upcoming war. Meanwhile, Andrea struggles to escape The Governor's torture chamber.
30 Days Without an Accident
Rick and the group are as close to an ideal life as possible at the prison.
As the group faces a brand new enemy, Rick and the others must fight to protect the livelihood they worked so hard to create at the prison.
A group leaves the prison to search for supplies; the remaining members of the group deal with recent losses.
The supply mission faces hurdles; the situation at the prison worsens.
Assorted enemies pressure Rick and the group. The survivors and the prison may reach a breaking point.
Following his defeat at Woodbury, the Governor wanders aimlessly until he encounters a family in need.
Something new unfolds at a camp outside the prison. The addition of new members may threaten peace.
Too Far Gone
After things begin to calm down at the prison, Rick and his group now face imminent danger and destruction. This time, they might not win.
As Rick deals with old wounds, members of the prison have to come to terms with their new environment and ask themselves if survival alone is enough.
In the quest for stability and safety, the group faces many obstacles.
A number of immediate threats plague Rick. Group members deal with their past.
An enlightened mission springs from a request from one of the group members.
After establishing a new shelter, the group considers things returning to the way they used to be.
Many paths collide; Rick faces sheer brutality; the group struggles to survive.
We learn the true motives of the Terminans as Rick and the group find themselves in a vulnerable situation.
Rick leads a risky mission for a possible small reward when the supplies run low.
Four Walls and a Roof
Rick and the others find themselves pitted against a group of nasty people.
Things appear nice and safe, but there is a bit of a dark side for another group of survivors.
Stakes are high when members of the group must go on a rescue mission in a familiar location.
Some members hold down the church while the others are on a rescue mission.
Rick wants to find a peaceful agreement, but the enemies seem to prefer a more violent resolution.
What Happened and What's Going On
After all the recent trials the group has faced, a slight detour might prove to be the solution they've been looking for.
The group feels beaten after living life on the road, but must continue to trudge along in spite of the changes they have incurred.
After withstanding a spectacular storm, Rick and the others meet what appears to be a friendly person, but find themselves mistrustful.
The group has a difficult time molding to a new lifestyle, forcing them to consider whether they can be the people they once were.
As Rick and the others continue to acclimate to their new surroundings, they consider a return to normalcy.
While trying to secure a new home, Rick and his group face challenges, and question the utopia they find themselves in.
When life within the walls begins to mimic life outside, the group realizes that sheltered life may not be possible.
Daryl finds trouble while on a run; Rick and the group feel like outsiders in Alexandria, where trouble approaches the gates.
First Time Again
Rick and the group are still having trouble assimilating into Alexandria. Will a new threat bring them closer together or drive them further apart?
When it appears that things are starting to normalize in the settlement, a new problem arises for the Alexandrians.
Here's Not Here
A new face and setting are introduced. With all that's gone on in the apocalypse, can people be trusted?
Following a number of setbacks, the mood in Alexandria grows grim for the sheltered citizens.
Daryl, Abraham and Sasha encounter many obstacles and a new threat while trying to return to Alexandria.
Alexandria is finally able to begin pulling itself back together; peace is embraced between the two groups.
Start to Finish
After a few moments of peace, trouble finds its way to Alexandria again with a threat that may be too big to defeat.
No Way Out
While trying to escape Alexandria, Rick and his group meet trouble when sudden noise draws walkers towards them with what could be fatal consequences.
The Next World
A simple scavenging run proves to be more tricky, when the survivors are not the only ones after a goldmine of supplies.
After Rick comes to the realization that Alexandria might not be as safe as he thought, decisions must be made about where to go from here.
Not Tomorrow Yet
Rick and the group realize the only way to maintain the peace of Alexandria is to fight a new enemy. This time, though, our group might be outmatched.
The Same Boat
With no hope of safety in Alexandria, Rick and his band of survivors soon discover a larger world with new dangers and new opportunities.
Twice As Far
Two separate groups leave Alexandria for supplies, and while both worry over the future of the community, they will face immediate danger.
When someone goes missing in Alexandria, the community goes on alert, and search parties venture out.
Last Day on Earth
To save one of their own, Rick's group must venture outside the walls; their experience changes their lives forever.
The Day Will Come When You Won't Be
Rick and his group kneel helplessly before Negan and the Saviors. What Negan does will haunt those who survive forever.
For a number of familiar faces, a new, well-established community seems too good to be true.
A new group of survivors seem to have it all in their impressive community, however, there is a price.
While the remaining members of the group try to keep it together in Alexandria, they receive a sobering visit.
Saddled with grief and surrounded by enemies, members of the group try to find safety at the Hilltop before it's too late.
Someone stumbles upon a brand new society unlike anything seen before.
Sing Me a Song
A deeper look at the Sanctuary and the world of the Saviors. Members of Alexandria look for supplies.
Hearts Still Beating
Negan's unwelcome visit to Alexandria continues as other members scavenge for supplies and things quickly spin out of control.
Rock in the Road
Rick and the group are led to a new community where they are introduced to its inhabitants and ruler. A familiar face resurfaces.
New Best Friends
While searching for a missing Alexandrian, Rick and his group encounter a mysterious collective, its inhabitants unlike any they have come across.
Hostiles and Calamities
An Alexandrian discovers they must navigate the mysterious, confusing and terrifying world within the Saviors' compound.
The group scavenges for supplies; back in Alexandria, someone must make a morally challenging decision.
Bury Me Here
Things do not go as planned when a group of Kingdommers delivers goods to the Saviors during a routine supply drop-off.
The Other Side
The Saviors visit the Hilltop unexpectedly, surprising everyone, with plans of taking more than supplies.
Something They Need
A group of Alexandrians embarks on a journey; one member of the group must make a heartbreaking decision.
The First Day of the Rest of Your Life
The stakes continue to grow higher as paths cross. The group enacts an intricate plan.
Rick and his group, along with the Kingdom and Hilltop, have banded together to bring the fight to Negan and the Saviors.
The plan involving Alexandrians, Kingdommers and Hilltoppers unfolds. As Rick continues to fight, he encounters a familiar face.
Conflict with the Saviors leads to unintended consequences for the Hilltop, the Kingdom, and Alexandria; morality proves tricky in wartime.
A new weapon in the Savior arsenal proves to be a giant hurdle as fighting continues between Rick's forces and those of the Saviors.
The Big Scary U
A close look at Negan and the lives of the Saviors during the conflict through a familiar set of eyes.
The King, the Widow, and Rick
With things looking up for Rick and the group, an argument breaks out at the Hilltop; the consequences of the decision are life versus death.
Time for After
Negan has to enlist the help of his lieutenants in solving a huge issue facing the Sanctuary.
Rick faces new difficulties after a battle. Meanwhile, the fight continues in other communities as core members face hard decisions.
The Lost and the Plunderers
Groups unite their forces and converge on the Hilltop; Aaron and Enid search for allies; Simon takes matters into his own hands.
Dead or Alive Or
Daryl finds himself in bad company as his group heads to the Hilltop; Gabriel's faith gets tested.
Hilltop's leadership faces a difficult dilemma after the arrival of unexpected visitors. Rick comes face to face with an adversary.
Do Not Send Us Astray
Trouble arises when unexpected visitors arrive at the Hilltop and the community is thrust into action; heartbreaking discoveries are made.
Still Gotta Mean Something
A Heaps prisoner makes a discovery; Carol searches for someone in the nearby forest; Rick and Morgan find themselves in the company of strangers.
With the threat of the Saviors still looming, Aaron continues searching for allies. Daryl and Rosita take action and confront an old friend.
The communities join forces in the last stand against the Saviors as all-out war unfolds.
A New Beginning
Rick and his group make a risky run into Washington, D.C. to search for artifacts they will need to build the civilization he and Carl envisioned.
The communities join forces to restore a bridge that will facilitate communication and trade; someone is gravely injured at the construction site.
Rick's vision for the future is threatened by a mysterious disappearance that divides the work camp where the communities are building a bridge.
Rick's vision of a civilized future is threatened by a sudden reckoning with past sins that remain unavenged and unforgiven.
What Comes After
Rick is forced to face the past as he struggles to maintain the safety of the communities and protect the future he and Carl envisioned.
Who Are You Now
The Survivors encounter unfamiliar faces outside the safety of their community's walls and must decide whether or not this new group can be trusted.
Carol seeks out an old friend living alone in a wilderness teeming with walkers; survivors make the perilous trek to a new home.
A small rescue mission braves a dangerous herd in their hunt for a missing comrade, only to discover a surprising threat that could doom them all.
The group unmasks a disturbing and dangerous new threat. An escaped captive revisits his past.
A new arrival at the Hilltop opens up about the leader of a group of mask-wearing savages. A search party sets out on a daring mission to find two missing friends.
The savage group led by Alpha confronts the Hilltop in a harrowing attempt to retrieve her daughter; a supply run for the Kingdom turns into a dangerous quest.
While one community struggles to ease tensions that threaten to divide from within, the true nature of another group comes into focus; a mission to rescue a friend has deadly consequences.
Daryl's daring rescue mission forces Alpha to unleash a group of her own to retrieve what belongs to her, even if the price is paid in blood; the Kingdom's plans to reunite the communities are put in jeopardy.
An outsider's arrival forces Alexandria to rehash devastating old wounds; eye-opening secrets from the past are revealed.
The Calm Before
The fair at the Kingdom is underway, with all four communities coming together in celebration for the first time in years, while some pacts are renewed, other deals will come at a much steeper price.
In the aftermath of an overwhelming loss, the communities must brave a ferocious blizzard; as one group deals with an enemy from within, another is forced to make a life or death decision.